World Of Darkness: RUSSIA
A Campaign Setting by David
'Blue' Wendt
Disclaimer:
This is not, nor is it intended to be, World
of Darkness canon. This is my interpretation
of fictional Russia, based on materials identified
in the References section. The GM reserves the right to say 'No' to any
aspect of character design or any character action that he feels violates
the intention of the game.
The Players
wvan@mindspring.com
raindog@io.com
carterrus@aspects.org
blue@aspects.org
The Rules
-
The Automatic Success rules from page 193 in
Vampire Revised are in effect.
-
Willpower Automatic Success rules are in effect.
-
Both of these can only provide one success per action.
-
In addition, each primary character has ten "Autosuccesses"
per chapter and each secondary character has five "Autosuccesses" per chapter
to advance the player's plans.
-
All sources of success are cumulative. For
instance, if you have more dice than the difficulty of an action, you get
one success. If you choose to _also_ spend a Willpower, you have
two successes on that action. If you further choose to spend three
autosuccesses on that action, you have a total of five successes on that
action.
-
AVOID COMBAT. This should be a diplomatic game.
If combat is required, we will play it out face-to-face.
-
You each know the rules. Use your best judgement.
Don't go out of your way to abuse the system.
-
A chapter is an e-mail. Assume that each chapter
is approximately six months long. This time length will vary depending
on how things seem to be working.
-
Please try to maintain a two week turn around, for
the sake of the Storyteller and your fellow players. The Storyteller
will attempt keep his turn around to one to two weeks, depending on the
amount of personal attention he must give each reply as opposed to how
much can be done in a single public posting.